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First impressions of the revolutionary AMD FSR 3 show advantages over Xbox Series and issues on PS5

First impressions of the revolutionary AMD FSR 3 show advantages over Xbox Series and issues on PS5

New technologies have arrived that absurdly improve gaming performance, and the latest one is AMD FSR3 Which first appeared on PC in games like abandoned that it The Immortals of Avium. The first results are now available.

First of all, it is good to understand that this technology offers huge increases in performance in both games, Even surpassing the average FPS of DLSS 3 From NVIDIA, but not everything is rosy because AMD technology is more prone to malfunctions. FRS 3 has also been announced for consoles and promises an increase, for example, in the games played At 60 fps to 120 fps.

Now, Immortals of Aveum studio Ascendant Studios has officially confirmed that it is working on implementing AMD FSR 3 on consoles as well.

In games that have already reached the 60 FPS target in their performance modes, FSR 3 can enable performance of up to 120 FPS, which anyone can enjoy with an HDMI 2.1 display. On the other hand, it may not be able to work its magic with 30fps games like Gotham Knights, Redfall, and Starfield.

Problems on PS5

So far, if things don’t change, there are technical limitations on the Playstation 5 that are difficult to overcome with AMD FSR 3:

The FSR 3 uses a DX12-based alternative switchboard that handles optical flow and frame generation workloads asynchronously. As shown In this GPU Open blog postThe Unreal Engine 5 plug-in provides an alternative option for non-Windows platforms, but it does not run asynchronously and will therefore deliver lower performance.

In short, the Xbox Series Regardless, it’s an exciting development to see Electronic Arts as the first publisher to bring this technology to video games. Let’s hope this achieves more.

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