Many players were unhappy with Ubisoft’s choice of first-person camera for Avatar: Frontiers of Pandora. However, recently, a Massive Entertainment representative explained why the Na’vi planet is seen from the hero’s perspective.
“Because we want immersion. We want you to feel immersed in the game, as if you’re really on Pandora,” says Ditte Deenfeldt, the game’s director, in an interview with IGN. “That wasn’t really a big discussion for us.”
“We want you to get closer to nature, which is, to some extent, the main character of the game. He further explained that the best way to do this is to play from a first-person perspective. However, the first official materials have already revealed that in the game we will also see the world from The hero appeared, but we will fly only from Ekran.In this case, the creators focused on the convenience of the player.
“We decided to use a third-person camera for Ikran’s flight and a ground-based camera because it allows us to get a better perspective of the world,” explained associate game director Drew Richner. “In third person, you can see a lot of tree branches and leaves and all these things that you wouldn’t really see if you were playing in first person.”
Avatar: Frontiers of Pandora arrives December 7, 2023 on PlayStation 5, Xbox Series We’ve already had the chance to try out the game, and you can see our impressions here.
“Incurable thinker. Food aficionado. Subtly charming alcohol scholar. Pop culture advocate.”