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'Cyborg Brain' was created using human neurons and learns faster than artificial intelligence (video)

‘Cyborg Brain’ was created using human neurons and learns faster than artificial intelligence (video)

https://br.sputniknews.com/20211220/cerebro-ciborgue-e-criado-com-neuronios-humanos-e-aprende-mais-rapido-que-ia-video–20749042.html

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Sputnik Brazil

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Sputnik Brazil

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Science and technology, study, scientists, artificial intelligence

The device called “DishBrasin” learned in five minutes to play pong, while the AI ​​took an hour and a half to perform the task.

Scientists Australian laboratory Cortical Labs has created a chip with human neurons, Sure Project leader Brett Kagan tells NewScientist.
The system, called “DishBrain,” consists of a Petri dish with brain cells grown on a Micro . electrode group Capable of stimulating and detecting signals.

“Through electrophysiological stimulation and recording, the cultures were introduced into a simulated game world, to mimic the card game Pong,” the scientists write in study.

“We often refer to them as live in a matrix. When they’re in the game, they think they’re the racket,” Kagan adds.

The work of the “cyborg brain”, as the scientist calls it, is different from the work of traditional artificial intelligence.

While DishBrain learned to play Pong in just five minutes, the AI ​​took an hour and a half to do so. However, both understanding the mechanics of the game, DishBrain showed worse results than AI and Lost matches played With virtual intelligence.

According to the scientists, the model works with cells from both humans and mice. However, there is a difference between the two models.

The researchers note that “human cortical cells have always outperformed rat cortical cells with subtle game characteristics,” noting that this is the first evidence that human neurons per se are superior to those of rodents.

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“Using this DishBrain system, we demonstrated that only one layer of cortical neurons ‘in vitro’ can be Organize automatically and showing intelligent and responsive behavior when entering the world of simulation games.”